Virtual Worlds
Virtual Worlds
September 9, 2017
TAMIKO THIEL, Avogadori in the Opal Palace, 2017, from the interactive 3D virtual reality projection: "The Travels of Mariko Horo", 2006
© Tamiko Thiel, courtesy of the artist and PRISKA PASQUER, Cologne
Virtual Reality (VR) technology has brought fundamental changes to the digital age. VR headsets allow users to enter artificial worlds, rather than merely observing them on a two-dimensional screen. It seems that the human desire for immersive experiences – which has been evident throughout history, from the chambers inside Egyptian pyramids to the frescoed rooms of the Renaissance and enormous cinema screens of the modern day – can now be truly fulfilled.
The exhibition RESET III and VIRTUAL REALITY investigates the role of this new technology in contemporary art. How do artists generate virtual spaces? How do these spaces compare to real-life environments? How does VR affect our physical experience and perception?
The represented artists explore the production of space against the backdrop of the digital age through a multitude of media. These include the virtual spaces of large-scale interactive projects (Tamiko Thiel), performances and exhibitions in the 3-D world Second Life (Gazira Babeli and Patrick Lichty), as well as Augmented Reality projects, whereby a physical space is digitally enhanced with the aid of a screen (Banz & Bowinkel, Fiona Valentine Thomann).
Further approaches include sculpture (Claudia Larcher), wall-mounted installations (Carla Mercedes Hihn, Judith Sönnicken), as well as painting and installation (Dominik Halmer). In addition, the exhibition presents Virtual Reality projects by Banz & Bowinkel, The Swan Collective and Fiona Valentine Thomann, along with the Digital Museum of Digital Art created by Alfredo Salazar-Caro and William Robertson. The latter enables visitors to take a virtual tour of the exhibition Morphé Presence (curated by Helena Acosta and Eileen Isagon Skyers), featuring the work of Rosa Menkman, Brenna Murphy, Theo Triantafyllidis and Miyö Van Stenis.
For further information visit Galerie Priska Pasquer
TAMIKO THIEL, Avogadori in the Opal Palace, 2017, from the interactive 3D virtual reality projection: "The Travels of Mariko Horo", 2006
© Tamiko Thiel, courtesy of the artist and PRISKA PASQUER, Cologne
GAZIRA BABELI, You love Pop Art – Pop Art hates you! – “Second Soup”, performances, May 2006
© Gazira Babeli, courtesy of the artist and PRISKA PASQUER, Cologne
BANZ & BOWINKEL, Palo Alto I, 2017
© Banz & Bowinkel, courtesy of the artists and PRISKA PASQUER, Cologne